If your match runs longer than 30 seconds, a ring of fire will begin to close in around your ring every few seconds. Last team standing wins the round, while the defeated team will lose 2 team health plus 2 more for every three rounds that have passed. Once preparation finishes, your team of two will be transported to one of four rings where you'll face off against another pairing. *Cappa Juice is the only exception! Just like real life, hats can be stacked infinitely. Get a SWEET HAT that lasts the entire match (with no other effect)Īlthough you can't stack the same kind of Juice*, you CAN drink different kinds of Juice together to get their cumulative effect. Juiceĭon't quite have enough money for the item of your dreams? Consider knocking back a tasty Juice© for a short-term buff, now available every round! Juice Don't be afraid to explore new options or dial in on a cracked combo. There's a huge variety of Augments, and many of them interact in strange, interesting, and powerful ways. While the rarity is random, you can rest assured that all players are offered the same level of power. They come in three flavors of increasing intensity: Silver, Gold, and Prismatic. Roundīonuses for Rounds 4–6 repeat until a victor is determinedĪugments are special game-altering effects that, once selected, apply for the rest of the current game. Use this time to scout out the competition, stretch those wrists, or slam some Juice (irl or otherwise!). Once everybody's locked and loaded, it's time to enter Arena! Preparation PhaseĮvery round begins with a preparation phase where you'll receive either a chunk of Gold or a short list of Augments to choose from. This also means that multiple people can pick the same champion in the same match, though not on the same team.īans For All - Everybody gets a single ban that is visible to all and applies to everybody's champion pools. Preset Summoner Spells - Everybody starts with the same two Summoner Spells: Flash and Flee (which is similar to Ghost), though they can sometimes get swapped out via Augmentīlind Pick - Pick your champion at the same time as everybody else with no insight into what your enemies are choosing. Use those to custom-tailor your playstyle! Besides, many of the in-game Augments feature powered-up versions of the existing runes. No Runes - Arena's tempo makes certain rune choices less meaningful, so they've been removed entirely. You'll immediately notice several key differences from Summoner's Rift, such as… You and your duo show up on one side of the lobby while the other teams (6 players) appear on the right. The Arena experience begins the moment you enter the lobby! We know how awe inspiring your competitive spirit can be, so we've staggered launch times to give the servers a little breathing room. July 20, 1pm PST: OCE, JP, NA, LAN, LAS, BR, KR, VN, TW, PH, TH, SG, CN Focus on getting that dub instead! ScheduleĪrena will run for Patch 13.14 from July 20 to August 28 at 11:59pm PST, but the exact start time will vary by region! No Mastery/Eternals/Challenges ProgressionĪugments alter the game to such a degree that we aren't currently tracking Mastery, Eternals, or Challenge progression while you're in Arena.
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